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Post by The Hall RPG on Mar 22, 2011 14:02:31 GMT -5
PLOT - RULES - CANONS - GETTING STARTEDWetherwick School, an old converted manor house in rural England, is not open to just anybody. In fact, money can't buy you a spot either. Only a select few students are invited to attend - and they've been invited since they were first concieved. See, the economy has only gotten worse, and with morale at an all-time low, the government has decided to embark on the Experiment. Scientists have infused the genes of modern parents with select snips of DNA from deceased talented and revered celebrities in the hopes that the resulting children will carry their talent and give culture the boost it needs. Sometimes these infusions are successful; other times, not so much. Either way, the experiments all end up at Wetherwick School at age sixteen - and once they feel they've perfected their talent, they all end up in the eponymous Hall. Students who enter it never return to their studies - so what exactly happens in there? There's only one way to find out...
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